ARTICLE TYPE
Preview
PRODUCT NAME
Fears
BRIEF DESCRIPTION
Doom-like game
AUTHOR/COMPANY INFORMATION
Author: BOMB company: Manyk (a new english company)
COPY PROTECTION
Yes
Not Hard drive installable
MACHINE REQUIRED
Amiga 1200/4000 (AGA only)
RELEASE
approximatively in one month
WARNING
This version of Fears is not the one released in shareware (the window
was small and the walls were green) but a TOTALLY NEW version.
"Fears" will be the first Doom-like game for the AMIGA. It is
developed by the BOMB team who made demos like Motion, Real and
ORIGIN (under the label Complex for the two latest). The game is based on
the algorithm used for Motion and is now 85 percent complete. Let's have
a closer look at Fears.
First of all, you have to notice that Fears isn't like Wolfenstein but
like Doom (the main difference between the two is that you have stairs in
Doom). The technical specifications are incredible considering the
limitations due to the Amiga (no chunky mode). Everything is mapped (not
only the walls) in 256 colors with up to 80 differents patterns. The
differents monsters are animated (15 frames for each type of monster) and
you'll be able to blast them with 4 differents weapons (perhaps more
because the game isn't finish yet). There was no music when I saw the
game but only the sounds of the weapons.
The speed of the game is very good considering its specifications. I
saw the game running on the Amiga of the programmer of the game (an
accelerated A1200 with Fast memory and a 50Mhz 68030). Fears was nearly
one frame on this machine. This will be different for owners of an
unaccelerated A1200: actually, the game is about 5/6 fps but the
programmer told me that he was planning to double this speed (I don't
know if he'll succeed). If you want to see yourself the speed of this
game you can have a look at the demo Motion (which won 3rd place at the
Party94) but be careful because the speed has been increased after the
release of Motion. Moreover, the size of the display is resizeable to
accelerate the game.
I played with Fears in a level created to test the speed and the look
of the game so I can't say if the global gameplay will be good. I can
only say that the game looks great and that it was more than funny to play
with it. Imagine: you are walking in a strange corridor when suddenly two
monster appear just in front of you. Oops, that was the bad way, you
should turn back to the first floor and try an another stair. OK, but
what do I do with two "happy" guys that are trying to kill me? Blast
them with your gun and search for an hidden room filled with health
pack....(to be continued)
You'll have 30 levels to complete before reaching the end of "Fears".
Before leaving you, I just want to present to you the makers of "Fears".
The BOMB team is composed by Frederic Heintz (GENGIS) -programmer-,
Corentin Jaffre (SUNY) -graphist-, laurent Sebire (TITAN) -graphist-,
Stephane Elbaze (HOF) -graphist-, and Mathieu Berthaud (CLAWZ) -music-
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*Frederic Rose, our French *
*correspondent, can be *
*reached at: *
*rose_f@epita.fr *
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